Changelog
What shipped, and what it fixed.
Newv0.9.0Aug 2, 2026
- Copy generation moved to Claude Fable 5 — 1M context, adaptive thinking, and noticeably better at not inventing features.
- Signature bezel: a dark titanium body that catches copper light, so the brand shows in the hardware without competing with the headline.
- Market background — a rising chart line and candlestick floor, both fixed sequences so renders stay byte-reproducible.
Fixedv0.8.0Jul 24, 2026
- All four iPhone canvases now render by default. Previously only the native size was emitted, which meant a valid set was rejected the moment someone used the 6.5" slot.
- Output folders are named after their App Store Connect slot, not just their pixel size — 6px apart is too close to eyeball at upload time.
- Each PNG's header is read back after writing and compared to the folder it landed in. A wrong-sized file now fails the run instead of reaching Apple.
Newv0.7.0Jul 11, 2026
- Duplicate detection via perceptual hash, so near-identical screens do not each consume one of your ten slots.
- Empty-state warnings for captures taken on fresh accounts with large dead space below the fold.
- Interactive tutorial with real coachmarks over the studio, skippable and never shown twice.
Improvedv0.6.0Jun 28, 2026
- Status-bar reconstruction now also covers green active-call pills, which the previous mask height missed.
- Renderer rewritten to drive one headless Chrome over CDP — roughly 400ms per slide instead of a 6s cold launch each.